Go to Thamasa to complete a quest with Strago, then travel up to Ebot’s Rock. The lower-east room serves as Kefka's new home (no items, but you can get some entertaining dialog from him). All the way north, you'll find two switches. If you still would like to stay here and read more, I won't stop you. *For very good performance in the Vector Banquet**For near-perfect (or perfect) performance in the Vector Banquet. Or, buy a GBA, and I hope you can get the similarities between this and the vastly inferior GBA version, which doesn't even let you do Wind God Gau... Next, put the cartridge into the system of choice. The main draw of the Armor Shop is the Mystery Veil, one of the best pieces of headgear in the game and one which only Terra and Celes can currently use. The offensive option is Anguiform; Aqua Rake on a decent Level (Earrings are a big plus) will OHKO a Crane, which is nothing short of awesome, but a Bolt 2 from left Crane will likewise OHKO Gau (take it out first if you go for this option). The Super NES Classic Edition was revealed on June 26, 2017, as the successor to the widely-popular NES Classic. Be sure everyone's healed up and equipped to satisfaction, then walk up the stairs and into the center of this upstairs room to face what seems to be the source of the blaze. Shadow will wait to recuperate. Crescent Island (the easternmost continent) holds Baskervor, Cephaler, and Chimera. This is a list of the codes used for hacking save states in FF3j on NESticle. A playthrough of Square's 1994 role-playing game for the Super NES, Final Fantasy III. Cross the slope, and proceed through the cave for some scenes. Final Fantasy III Maeson is a rom hack of, obviously, Final Fantasy III for the Famicom/NES, and now has received its latest update, the 1.3.0 Version. Second, if the first attack used by Inangir is a Pep Up that failed due to Mute, none of the positive statuses (except Clear) will be set due to a bug. Doom, normally, has a very low chance of killing enemies and an incredibly low chance of killing bosses. For weapons, give Terra a Flame Sabre, Locke a Hawk Eye (or two), and Strago, a Fire Rod. The trick to navigating is to find the spots where the bridges never disappear, and stand in these spots (or on solid ground) while they switch positions. An alternate option for learning it is to inflict Muddled on them; they'll then blow up on each other! Play until you unlock the Vanish and Doom (or X-Zone) spells. During the sequence, you must at least fight the Sp Forces enemy. The only problem is that it hits all targets on the field (including your party), so be sure you're prepared with either Gaia Gear or Float status on the party (Floating enemies are also missed). Enter the tower with the Airship. The chests here hold Ether, Magicite, Magicite, and Atma Weapon. Follow on the boat to South Figaro, then talk to “Gerad” again. Chimera and Mag Roader are simply improved versions of Anguiform and Trilium, respectively. Also give her the Heal Rod; until she learns some spells, that's about all she's going to be good for (don't let Ultros fool you, Sketch is downright awful, and so are her Brush weapons). Baskervor's Cyclonic damages all enemies for 93.75% of their current HP (misses targets protected against Wound, and also misses randomly). We’ll also reveal a super-easy way to kill 95% of all enemies and bosses. The forest west of the Veldt has Grenade as a rare encounter only found there (use strong Ice or Water attacks). Since you're the good guy and all, take her with you. The TOC now contains all Walkthrough sections for easy jumping. The Heal Rod heals the target (even Undeads), making it decent right now for MP-free healing, and later it can be transformed into something far better. The enemies here feature relatively high Defense, so magical attacks like Fire are much more useful here than, say, AutoCrossbow (Pummel and Suplex ignore Defense, so their damage is unaffected). Rhinox is generally superior, but General often works if you lack Rhinox. Abolisher teaches Strago Pearl Wind (they use it their third turn), so try to learn it as well. This next section is rather easy battle-wise, so it doesn't really matter much who you use. Ice and Water are the way to go, if it wasn't obvious. Strago joins your party! There's also a Fenix Down in the northern barrel near the Inn. Final Fantasy III really is a true masterpiece. He's a great character anyway, so even ignoring missables he's much better than the Relic. Do not miss the Heal Rod. All of these things can be missed permanently. Equip both to your liking, then it's time to collect the treasure chests around the palace. Final Fantasy 6, Guides, Nintendo, Snes Classic, SNES Classic Edition /. Okay, with that out of the way — after the evil clown-faced Kefka destroys the world, your party is scattered across the globe. Defeat the Ice Dragon, Tritoch, and drop into Umaro’s Cave. Trigger it, then head northeast and open the chest for yet another piece of Magicite. Site Updates Another note is that, by either striking them with a Fire-elemental attack or by waiting three turns, you can cause the Balloon monsters here to teach Strago the Exploder Lore (also damaging someone heavily). You'll remember that Ninja mentioned treasure; you'll find them at the spots in the image below (note that you must be standing on the spot; facing it won't do you any good): You'll find a Water Edge, Inviz Edge, Remedy, and 293 GP in the plaza (why the Ninja was willing to die for such garbage). This also causes Ultros and Relm to give you an impromptu tutorial on Sketch. This is also a smart time to teach your characters some spells, so be sure to switch around your Espers as needed. They're upgraded weapons for Edgar/Mog and Setzer respectively, but since neither of them is available right now, you can hold off. You'll notice from the get-go that the Cranes have extraordinarily powerful offenses, so you'll need to move fast. Exit the room to the south (the door is down the southeastern stairs). The switches don't help you at all, but examine the chest above the switch, then head south and east. Purchase Rust-Rid from the man standing outside the inn, then use it to open the door upstairs in the café. Once that's done, head to the World Map and look for some mountains to the west. Shock is even stronger; it's non-elemental and stronger than Level 3 spells, and targets all enemies. There's a Momento Ring by the table. The Weapon Shop has the Stout Spear and Darts available for sale. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. First, walk down to your local independent video game retailer which usually will carry lots of classic games. Another opportunity to select a party! At the southernmost junction, go west until you reach a switch. RPGClassics.com - Providing RPG info on all your favorite games with a sprinkling of personality ... Walkthrough. From where you enter, follow the eastern path, which loops around to an Ether. Once you have both items, exit to the southeast. The SNES Classic Edition from Nintendo is a nostalgic throwback to some of the most celebrated games of the 90s. Be sure to also check the Downloads page for programs that can … This is the beginning of the Vector Banquet; for more information about this neat sequence and how it works, click here. None of those differences are covered in this. After the Banquet, you'll just be Terra and Locke, and everyone else's equipment will have been stripped. There's an Eyedrops in the middle barrel next to the Item Shop, and a Soft in the southern barrel alongside the Relic Shop. For Final Fantasy III on the Super Nintendo, GameFAQs has 143 guides and walkthroughs. I can't really see anything wrong with this game, but this is all just my opinion, remember? It was released in North America on September 29, 2017 with a … Super NES Classic Edition Summary : The SNES Classic Edition game device features 21 all-time greatest games, including Secret of Mana, Final Fantasy III (VI), and Donkey Kong Country. The northwestern house (the Elder's house) has an Echo Screen in the northern barrel, while the northeastern one has a Green Cherry. The southwestern chest has a Coin Toss for Setzer. The room above has a Gale Hairpin (improves Preemptive Strike chance) in the main room, and a Revivify in the smaller chamber to the southwest. For all the info you need about this tiny console, check out our SNES Classic Edition complete feature breakdown here. After being hit with their respective absorb elements three times (it doesn't matter who actually initiated the attack), the left Crane uses Giga Volt while the right Crane uses Fire 3. First, you must Mute Gau first, or he'll just suicide. Alternately, you can go all out with Ice 2 spells or physicals (but keep healed if you do this), taking out the Balloon groups with Aqua Rake whenever FlameEater calls them back. For the most part, Ultros just uses the long-outdated Battle, Ink, and Tentacle. Considered by many to be the very best in the series, this old-school adventure is jam-packed with secret stuff, and we’re going to go over (just about) all of it. Travel to the Veldt with only three characters in your party. You'll enter battle. How To Kill All Enemies (And Most Bosses) Instantly. After leaving Mt. Glorious steampunk artwork ahoy. Pass through the Sealed Base and exit out the other side for scenes. Setzer in particular is a good choice here; he's likely very poorly prepared, and his Slot ability works great too (aim for 3 Diamonds or 3 Chocobos). Finally, note that while it's possible to take short-handed parties, Terra will refuse to continue by herself, so even if you feel like handicapping yourself, you must take at least one other character. Your destination is the Sealed Base, on the eastern edge of the Southern Continent. Beat him and he’ll join permanently. Complete Mt. This game is NOT identical to the Super Nintendo game with Terra as the hero. This is a case of "pound the crap out of them before they can pound the crap out of you," so go all out on offense. We’re going to tackle everything major you absolutely need with a quick overview. (The Magic Command, but not Lore, will move him back a step.) Terra will join your team permanently. You begin (naturally) in the entrance (why we're fighting fire with swords is a mystery we may never figure out), and you can't leave, so go forward. Curious? 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